Seasonal changing items

Moondoggie
by Moondoggie · 14 posts
7 years ago in Basic Creator Help
Posted 7 years ago · Author
what I'm thinking is not a whole room, but items for a room. such as trees/bushes/ground etc. that i can move around and place where i want. I did find a sky with triggers for my room and I found a triggerable weather box, but i have to make one for snow and one for rain. ideally i'd like all the weather to be in one item.

and the decorations idea came from a friend of mine who decorates his club for christmas, and said he'd keep the decor up all year if it could just change back to the clubs colors after the holiday. (save for the xmas tree as it would look weird to have a pine tree in his night club lol)
Posted 7 years ago
Oooh So you mean a furniture item, as in, there is a room you have and you want a triggerable furniture item that will accompany that room, that has the ability to be triggered to change the rooms look.

Atleast I think thats the only way it would work, since each room is different, you couldn't just put it into any room. Well unless its just a mass of things that go on the floor and not walls, then you could just scale it to fit any room. :panda6:
Posted 7 years ago
Moondoggie wrote:
what I'm thinking is not a whole room, but items for a room. such as trees/bushes/ground etc. that i can move around and place where i want. I did find a sky with triggers for my room and I found a triggerable weather box, but i have to make one for snow and one for rain. ideally i'd like all the weather to be in one item.


Like said, easy to mesh. Linked that room to show its possible and use as an example. Use the concept onto a furniture scale.

For example, if the snow/rain/no precip item i would model a surround (clear sky). Hide 2 to other surrounds for each the rain and snow. When triggered each would animate to replace. For this the textures are cycling and done in the material tab.

When i have a time will mesh a surround example. if you have a specific furniture item can make as well.

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