Posted 6 years ago
After wandering for a couple of days and only encountering dead ends, I would like to know if more people agree that an .xmf import or convert script/plugin would be useful.
I didn't want to touch the topic since I'm not yet well informed on T3DE lacking the VIP privileges for now, but I consider using the resources for inspiration, or simply as a base to progress, edit and modify is much more ethical from my POV.
This is easily done with textures but the rest of the Cal3D files are only editable by decrypting them into xml form, which for meshes is sometime counter intuitive.
Converting them into a 3d editing software importable format, or directly into the programs seems the right way to go.
I would like to know if there's any support behind my idea, since I haven't seen this asked directly with one single exception.
I didn't want to touch the topic since I'm not yet well informed on T3DE lacking the VIP privileges for now, but I consider using the resources for inspiration, or simply as a base to progress, edit and modify is much more ethical from my POV.
This is easily done with textures but the rest of the Cal3D files are only editable by decrypting them into xml form, which for meshes is sometime counter intuitive.
Converting them into a 3d editing software importable format, or directly into the programs seems the right way to go.
I would like to know if there's any support behind my idea, since I haven't seen this asked directly with one single exception.