adding xmf/xml/xrf files in blender?

Queenophobia
by Queenophobia · 11 posts
6 years ago in Blender
Posted 6 years ago · Author
Hi, (I don't know if this is the right place to post this question, Please move it if you can!)

I found this site through Google and someone asking a similar question but the links I've clicked weren't much of a help...

I'm trying to find a way to import XML, XRF and XMF files into Blender, I've tried adding the CAL3D Blender Importer-Exporter but it only allowed me to export, I've did a crap ton of searching, clicking and downloading to the point where almost every link on Google is purple.

I'm trying to convert from IMVU to The Sims 4 (personal use).
Posted 6 years ago
~Moved to Developer Help & Requests~

I'd be interested in knowing this as well. If any of you guys and gals are Blender devs hits us up with some knowledge.
Posted 6 years ago · Author
NullData wrote:
not sure if this is any help. http://create.ife.no/vr/kurs/vrhiof13/info/format-to-blender-ogre-jme-chain.html


Nope. Tried that one too,



Twice.
Posted 6 years ago
Unfortunately my conclusions on the part below are that it doesn't do quite what I expected it to, it works with .cmf files, which unfortunately is not a file type that can be exported from blender, and it's actually a script converting files from the python console, in stead of a blender import addon as I expected

I was dabbling this last couple of days for a similar solution, and I found something that seems interesting.
This website
http://www.landes-eternelles.com/wiki/participation_au_projet/graphismes/importcal3dblender
is in french, but what it basically says is that the guy owning the blog has build a way to import CAL3D meshes, notably the .xmf into blender, I will try it in a couple of hours when I get back home during my lunch break, and see what can be done.

I was planning to ask for help from some python developer to help me write the import plugin, since clearly everyone would need one.
I have the bad habit of forgetting to save files before alt+f4 closing my blender after an export, especially when creating small things to test on meshes, and I end up having to recreate them allover again from scratch sometime, and somehow...I never get 2 perfect identical ones.
The guy says his plugin is unable to also import auxiliar configs like UV maps/textures/weights..but whatever...it's a step forward.


Apparently, another post on blender artists
https://blenderartists.org/t/any-interest-in-a-cal3d-import-exporter/594194
was stating that another importer was created a long time ago in 2k13 to the same purpose, but I haven;t quite tracked down the actual plugin yet.

I'll come back with my conclusions after noon today, and hopefully we can find a solution , even if just for the .xmf for now.
Posted 6 years ago
Not that I am any help to this but just happened to be passing by the headings of these topics and literally just imagined files labeled as such being thrown into a literal blender. Not sure why, but why not share it and get some Medits out of my imaginations hahaha.
Posted 5 months ago
as far as im aware there is no known way to edit a xmf file as they are only created during the import process of a imvu cal3d file.. let me know if you stumble upon a working method though for sure!
@Queenophobia
Posted 5 months ago
@Don Von Alpha Dom


awesome thx for this ive been searching almost two days now for a way :kat_emoji10:
Posted 5 months ago
@ProxyPat


No problem. It's easy to find once you figure out that IMVU does not own the XMF format. That format is used by the CAL3D engine. You want software that supports IMVU's asset files, you just have to find software for CAL3D.

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