2016 3ds max mesh error

wcsur
by wcsur · 9 posts
5 years ago in 3Ds Max
Posted 5 years ago · Author
Step 2
Image

Step 3
Image

I can't get past this point and don't know why it is saying this.
Posted 5 years ago · Author
I did export the xsf file first.
Also what is the complete order for exporting the files?

-- Wed Sep 18, 2019 11:46 pm --

Don Von Alpha Dom wrote:
@wcsurHave you tried raising the max number of bones?

@Don Von Alpha Dom


Higher than 999? Thought that was the highest?
Posted 5 years ago · Author
The plug in I'm using is cal3D_max_exporter.dle and its 2016 3ds
Posted 5 years ago · Author
Sorry, it is 64 bit.
Posted 5 years ago
When exporting xsf were you on the root node? Also i see xform in the naming of file. Did you use xform modifier? Generally that is not used for VU meshing. When i have used it screws up orientation

Also, are vertices then weighted properly?

https://imvucreate.wpengine.com/knowled ... skeletons/
Posted 4 years ago
ur problem looks like cauz of ur skeleton files

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