A complete avi into a statue furniture?? How can i do that

adexr
by adexr · 31 posts
6 years ago in Basic Creator Help
Posted 6 years ago · Author
I wanted to make a complete avatar with outfit into a statue furniture but when i tried the avatar was in t pose with no animation even after i added the skeletal animation.

I would like to know how to do it.
Is there a good way to put products into one without doing bundle ?

edit> well here my second attempt using a derived furniture avi i found on shop Image
the body mesh messed up with the top

tbh i dont know how to add mesh without it link texture to other mesh

Ok Now i need help to add outfit to it, i was able to put eyebrow, skin, eyes, also hair but untextured.
Image
Would also like to put scalers to it
Also when i tried to add shoes, it messed up the eyebrow.

ok so i added pants but it broke the eyelash Image
Last edited by adexr on Tue Oct 24, 2017 9:49 am, edited 1 time in total.
Posted 6 years ago
The Materials numbers of the mesh you are using are the same...so it is using the same textures...2nd thing is the furniture avi's mesh in the shop is not good to use...you should try making your own .sxf to use if u know coding I did...lol...3rd im going to keep it real scalers are rip off...scalers are just codes added to the product to resize it you can add that yourself if you know how...try learn the never touch Debug2 tab lol
Last edited by 8ball187 on Tue Oct 24, 2017 10:10 pm, edited 1 time in total.
Posted 6 years ago · Author
Its one i can derive without t3de. Also i dont know how to change material number and ill look for tutorial for the debug section but if anyone willing to help that would also be nice.


Edit: I found a better way, I decided to put body part in multiple product so it dont affect the material and the result is good.

Even i dont use scaler, i just resize the product in my room.
Last edited by adexr on Tue Oct 24, 2017 9:44 pm, edited 1 time in total.
Posted 6 years ago
I'm a bit confused what you're doing. So are you adding a mesh of yours to another that you are deriving from? Then edit that mesh of yours and change the material so they don't conflict with the original derive.

adexr wrote:
I wanted to make a complete avatar with outfit into a statue furniture but when i tried the avatar was in t pose with no animation even after i added the skeletal animation.I would like to know how to do it.Is there a good way to put products into one without doing bundle ?


You cannot make a furniture then add an avatar's normal animation sequence to a furniture. The two are completely different stuctures. If you want to make a furniture animate you will have to build its own skeletal bones.

8ball187 wrote:
...scalers are just codes added to the product to resize it you cant add that yourself if you know how...try learn the never touch Debug2 tab lol


Did you intend to say "can"?
Last edited by Xhynrae on Tue Oct 24, 2017 9:50 pm, edited 1 time in total.
Posted 6 years ago · Author
I mean, i separated body part mesh into multiple products.

edit: to answer about avatar anim, the one i derived off shop worked already with avatar animation
Posted 6 years ago · Author
Xhynrae wrote:
adexr wrote:I mean, i separated body part mesh into multiple products.Sorry I'm even more confused.Why would you want to break up an avatar that is a furniture statue and sell in pieces?

because some mesh material messed up with other so they used the same meterial id. So 2 mesh will use the same material causing eyelash having pants texture.

And i never sell them i keep it hidden
Posted 6 years ago · Author
Xhynrae wrote:
What is the PID you are deriving from?

1752340

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