Hello - new to Creator

BlazzinWick3d
by BlazzinWick3d · 9 posts
4 years ago in Catalog And Product Showcase
Posted 4 years ago · Author
I just got a year of VIP for creating or try too
My question is .... Whats the best thing to start off with to learn how to ?
Posted 4 years ago
@BlazzinWick3d


The easiest to get in to is deriving clothes. You get the mesh textures which the creator of the mesh usually provides, than play around with it on photoshop or gimp (whatever floats your boat), and that's it. The basic is easy, but the things that really stand out usually requires a lot of skill and experience.
Posted 4 years ago · Author
Ubiytsa wrote:
UbiytsaMale211 PostsJoined Jun, 20191 Advertisements2KarmaPosted 12 hours ago@BlazzinWick3dThe easiest to get in to is deriving clothes. You get the mesh textures which the creator of the mesh usually provides, than play around with it on photoshop or gimp (whatever floats your boat), and that's it. The basic is easy, but the things that really stand out usually requires a lot of skill and experience.

@Ubiytsa


Ty for info :)
Posted 4 years ago
@BlazzinWick3d


I started off with deriving from dress pants and polo shirts owned by IMVU inc. Quick and easy re-textures in GIMP. IMVU inc provides original textures for all of their products, so using their textures as a map made it extremely easy. Also, if the products you derive from are owned by IMVU inc, then you can set the prices really low. I made around 15 polo shirts and 5 pairs of dress pants during my first month; set the profit to 0 credits ... just to get my name out there and make sales. I made around 300 sales per product during my first 2 months of doing that ... flew up the first 2 tire levels pretty fast. That was back in 2008 though ... not sure how much has changed for a new dev just starting out. Back then, the goal was to get lots of cheap half way decent product out fast, preferably within a category of the catalog that was low on decent product options, but also in a category that is not too weird ... normal clothing items that you would expect most people to have in their closet at home.

Try to get a few friends / family members to buy and rate / review your products.
Posted 4 years ago
Can always use some form of T3DE and learn how with the assets that's how i learned at least.
Posted 4 years ago
Hi the best thing for you to start your developing or creator sales is to either do furniture and hair you can make your own hair textures also get some free ones on line. I hope that this has helped.
Posted 4 years ago
my opinion is that try with furniture since they look less complicated
Posted 4 years ago
Deriving from imvu derivables is the way i started deriving too....since all of imvu derivables has a texture included....this will guide you to how you can retexture the item you want to derive....make as many as you can so as to get use to it...it is not only retexturing that you have to do....you have to get use to how u can submit it properly....how to make you catalog icon is another....if you know this then you are good to go....its a matter of practice and getting use to the idea....if you are good with making textures....skin/clothing will be your best choice....there are many tuitorial in you tube that you can add your knowledge and skills...we have many tuitorial here in mafia too....check them out....i know you will enjoy it when you get an idea on how you could start....feel free to ask...practice makes perfect....enjoy!
Posted 4 years ago
Derive from creators with maps on the product Page download the maps and put a texture inside the map and cut the texture to be with the map. then add what ever you want to it

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