Posted 3 years ago
·
Author
Posted 3 years ago
easy way is to use Jasc Animation Shop. Might be able to get it here. https://www.softpedia.com/get/Multimedi ... Shop.shtml
or any Animation edit program and some free ones online I think. You just have to google and look. Hope this helps.
or any Animation edit program and some free ones online I think. You just have to google and look. Hope this helps.
Posted 3 years ago
@redblack
Read my tutorial on controlling avatar blink speed: viewtopic.php?f=157&t=13320&hilit=slow+blink
Posted 3 years ago
·
Author
@Reemy
I will try, thank you!!
-- Wed Jun 23, 2021 9:16 pm --
@Don Von Alpha Dom
Thank you very much!
-- Thu Jun 24, 2021 10:05 am --
@Don Von Alpha Dom
I have one more problem.
My code for blinking runs smoothly in IMVU, but in Imvu Studio Beta, it stutters for a few miliseconds.
How can i fix it?
<HEADER MAGIC="XPF" VERSION="919" />
<ANIMATION NUMTRACKS="189" DURATION="3">
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Tongue.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Surprise.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Smile.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Pucker.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Open.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Mad.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Grin.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.75</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Frown.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="right.Eye.Up.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="left.Eye.Up.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="right.Eye.Down.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="left.Eye.Down.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="right.Eye.Right.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="left.Eye.Right.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="right.Eye.Left.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="left.Eye.Left.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrows.Right.Up.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrows.Left.Up.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrow.Right.Down.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrow.Left.Down.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrows.Right.Sad.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrows.Left.Sad.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrow.Right.Angry.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrow.Left.Angry.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="81" MORPHNAME="blink.Right.Upper.Clamped">
<KEYFRAME TIME="0.00" >
<WEIGHT>0.20</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.01" >
<WEIGHT>0.22</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.02" >
<WEIGHT>0.24</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.03" >
<WEIGHT>0.26</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.04" >
<WEIGHT>0.28</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.05" >
<WEIGHT>0.30</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.06" >
<WEIGHT>0.32</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.07" >
<WEIGHT>0.34</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.08" >
<WEIGHT>0.36</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.09" >
<WEIGHT>0.38</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.10" >
<WEIGHT>0.40</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.11" >
<WEIGHT>0.42</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.12" >
<WEIGHT>0.44</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.13" >
<WEIGHT>0.46</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.14" >
<WEIGHT>0.48</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.15" >
<WEIGHT>0.50</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.16" >
<WEIGHT>0.52</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.17" >
<WEIGHT>0.54</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.18" >
<WEIGHT>0.56</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.19" >
<WEIGHT>0.58</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.20" >
<WEIGHT>0.60</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.21" >
<WEIGHT>0.62</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.22" >
<WEIGHT>0.64</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.23" >
<WEIGHT>0.66</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.24" >
<WEIGHT>0.68</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.25" >
<WEIGHT>0.70</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.26" >
<WEIGHT>0.72</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.27" >
<WEIGHT>0.74</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.28" >
<WEIGHT>0.76</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.29" >
<WEIGHT>0.78</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.30" >
<WEIGHT>0.80</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.31" >
<WEIGHT>0.82</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.32" >
<WEIGHT>0.84</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.33" >
<WEIGHT>0.86</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.34" >
<WEIGHT>0.88</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.35" >
<WEIGHT>0.90</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.36" >
<WEIGHT>0.92</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.37" >
<WEIGHT>0.94</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.38" >
<WEIGHT>0.96</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.39" >
<WEIGHT>0.98</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.40" >
<WEIGHT>1.00</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.42" >
<WEIGHT>0.98</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.42" >
<WEIGHT>0.96</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.43" >
<WEIGHT>0.94</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.44" >
<WEIGHT>0.92</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.45" >
<WEIGHT>0.90</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.46" >
<WEIGHT>0.88</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.47" >
<WEIGHT>0.86</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.48" >
<WEIGHT>0.84</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.49" >
<WEIGHT>0.82</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.50" >
<WEIGHT>0.80</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.51" >
<WEIGHT>0.78</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.52" >
<WEIGHT>0.76</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.53" >
<WEIGHT>0.74</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.54" >
<WEIGHT>0.72</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.55" >
<WEIGHT>0.70</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.56" >
<WEIGHT>0.68</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.57" >
<WEIGHT>0.66</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.58" >
<WEIGHT>0.62</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.59" >
<WEIGHT>0.60</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.60" >
<WEIGHT>0.58</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.61" >
<WEIGHT>0.56</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.62" >
<WEIGHT>0.54</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.63" >
<WEIGHT>0.52</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.64" >
<WEIGHT>0.50</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.65" >
<WEIGHT>0.48</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.66" >
<WEIGHT>0.46</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.67" >
<WEIGHT>0.44</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.68" >
<WEIGHT>0.42</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.69" >
<WEIGHT>0.40</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.70" >
<WEIGHT>0.38</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.71" >
<WEIGHT>0.36</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.72" >
<WEIGHT>0.34</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.73" >
<WEIGHT>0.32</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.74" >
<WEIGHT>0.30</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.75" >
<WEIGHT>0.28</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.76" >
<WEIGHT>0.26</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.78" >
<WEIGHT>0.24</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.79" >
<WEIGHT>0.22</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.80" >
<WEIGHT>0.20</WEIGHT>
</KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="81" MORPHNAME="blink.Left.Upper.Clamped">
<KEYFRAME TIME="0.00" >
<WEIGHT>0.20</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.01" >
<WEIGHT>0.22</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.02" >
<WEIGHT>0.24</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.03" >
<WEIGHT>0.26</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.04" >
<WEIGHT>0.28</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.05" >
<WEIGHT>0.30</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.06" >
<WEIGHT>0.32</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.07" >
<WEIGHT>0.34</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.08" >
<WEIGHT>0.36</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.09" >
<WEIGHT>0.38</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.10" >
<WEIGHT>0.40</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.11" >
<WEIGHT>0.42</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.12" >
<WEIGHT>0.44</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.13" >
<WEIGHT>0.46</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.14" >
<WEIGHT>0.48</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.15" >
<WEIGHT>0.50</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.16" >
<WEIGHT>0.52</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.17" >
<WEIGHT>0.54</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.18" >
<WEIGHT>0.56</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.19" >
<WEIGHT>0.58</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.20" >
<WEIGHT>0.60</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.21" >
<WEIGHT>0.62</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.22" >
<WEIGHT>0.64</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.23" >
<WEIGHT>0.66</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.24" >
<WEIGHT>0.68</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.25" >
<WEIGHT>0.70</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.26" >
<WEIGHT>0.72</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.27" >
<WEIGHT>0.74</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.28" >
<WEIGHT>0.76</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.29" >
<WEIGHT>0.78</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.30" >
<WEIGHT>0.80</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.31" >
<WEIGHT>0.82</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.32" >
<WEIGHT>0.84</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.33" >
<WEIGHT>0.86</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.34" >
<WEIGHT>0.88</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.35" >
<WEIGHT>0.90</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.36" >
<WEIGHT>0.92</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.37" >
<WEIGHT>0.94</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.38" >
<WEIGHT>0.96</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.39" >
<WEIGHT>0.98</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.40" >
<WEIGHT>1.00</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.42" >
<WEIGHT>0.98</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.42" >
<WEIGHT>0.96</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.43" >
<WEIGHT>0.94</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.44" >
<WEIGHT>0.92</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.45" >
<WEIGHT>0.90</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.46" >
<WEIGHT>0.88</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.47" >
<WEIGHT>0.86</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.48" >
<WEIGHT>0.84</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.49" >
<WEIGHT>0.82</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.50" >
<WEIGHT>0.80</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.51" >
<WEIGHT>0.78</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.52" >
<WEIGHT>0.76</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.53" >
<WEIGHT>0.74</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.54" >
<WEIGHT>0.72</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.55" >
<WEIGHT>0.70</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.56" >
<WEIGHT>0.68</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.57" >
<WEIGHT>0.66</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.58" >
<WEIGHT>0.62</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.59" >
<WEIGHT>0.60</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.60" >
<WEIGHT>0.58</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.61" >
<WEIGHT>0.56</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.62" >
<WEIGHT>0.54</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.63" >
<WEIGHT>0.52</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.64" >
<WEIGHT>0.50</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.65" >
<WEIGHT>0.48</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.66" >
<WEIGHT>0.46</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.67" >
<WEIGHT>0.44</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.68" >
<WEIGHT>0.42</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.69" >
<WEIGHT>0.40</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.70" >
<WEIGHT>0.38</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.71" >
<WEIGHT>0.36</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.72" >
<WEIGHT>0.34</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.73" >
<WEIGHT>0.32</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.74" >
<WEIGHT>0.30</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.75" >
<WEIGHT>0.28</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.76" >
<WEIGHT>0.26</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.78" >
<WEIGHT>0.24</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.79" >
<WEIGHT>0.22</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.80" >
<WEIGHT>0.20</WEIGHT>
</KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="blink.Right.Lower.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="blink.Left.Lower.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="Face.Additive">
<KEYFRAME TIME="0"><WEIGHT>0.0</WEIGHT></KEYFRAME>
</TRACK>
</ANIMATION>
Posted 3 years ago
·
Author
@Don Von Alpha Dom
I think i found out the problem.
If you try to override the blink animation in beta, its just gonna flicker while working but it won't go smoothly as intended, you cannot delete it, you can rename it and create new one as well but the problem persists, the only way you can make it work is to add morph animation to the stance.Standing stance.sitting or w/e you you use, and In the normal client, you can override it, but you won't be able to change the time between each blink from the code, you have to set it from their play speed I think, but works just like in the beta, you add it to morph animation, delete/replace or set blink to "select" and that's pretty much it, then you can add the blink interval from the code itself.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Select a forum
Protection
Help & Support
Introductions
Mafia News
IMVU News
General Discussion
IMVU Lounge
IMVU Series / Roleplaying
Social Games
Mafia Market
Mafia Tools
Premium IMVU Tools
Off Topic Tools
Off Topic
Contests
Creator Corner
Graphics Design
Photoshop
GIMP
Basic Creator Help
Catalog And Product Showcase
3D Meshing
3Ds Max
Sketchup
Blender
Gangsters with Connections
White Hat Activities
Google Hacking
Trackers
Programming Corner
Coding
Python
.Net (C#, VB, etc)
Flash
JAVA
Autoit
Batch
HTML & CSS
Javascript
PHP
Other
IMVU Homepage Codes
General
About me Panel
Messages Panel
Special Someone Panel
Visitors Panel
New Products Panel
Rankings Panel
Wishlist Panel
My Badges Panel
Outfits Panel
Url Panel
Groups Panel
Slideshow Panel
My Room Panel
Sandbox panel
Layouts
Help & Requests
Free Credits
Approved Methods
Submit Methods
Free Money
Approved Methods
Submit Methods
Adult Corner
Get Mafia AP Here
AP Lounge
AP Social Games
Casual Dating Tips
IMVU Slave Market & Escorts