Blinking animation

redblack
by redblack · 6 posts
3 years ago in Basic Creator Help
Posted 3 years ago · Author
How do i make a slow blinking animation?
Posted 3 years ago
easy way is to use Jasc Animation Shop. Might be able to get it here. https://www.softpedia.com/get/Multimedi ... Shop.shtml
or any Animation edit program and some free ones online I think. You just have to google and look. Hope this helps.
Posted 3 years ago · Author
@Reemy


I will try, thank you!!

-- Wed Jun 23, 2021 9:16 pm --

@Don Von Alpha Dom


Thank you very much!

-- Thu Jun 24, 2021 10:05 am --

@Don Von Alpha Dom


I have one more problem.

My code for blinking runs smoothly in IMVU, but in Imvu Studio Beta, it stutters for a few miliseconds.
How can i fix it?



Code
<HEADER MAGIC="XPF" VERSION="919" />
<ANIMATION NUMTRACKS="189" DURATION="3">
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Tongue.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Surprise.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Smile.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Pucker.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Open.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Mad.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Grin.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.75</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="mouth.Frown.Exclusive">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="right.Eye.Up.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="left.Eye.Up.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="right.Eye.Down.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="left.Eye.Down.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="right.Eye.Right.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="left.Eye.Right.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="right.Eye.Left.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="left.Eye.Left.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrows.Right.Up.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrows.Left.Up.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrow.Right.Down.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrow.Left.Down.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrows.Right.Sad.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrows.Left.Sad.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrow.Right.Angry.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="eyebrow.Left.Angry.Average">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="81" MORPHNAME="blink.Right.Upper.Clamped">
<KEYFRAME TIME="0.00" >
   <WEIGHT>0.20</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.01" >
   <WEIGHT>0.22</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.02" >
   <WEIGHT>0.24</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.03" >
   <WEIGHT>0.26</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.04" >
   <WEIGHT>0.28</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.05" >
   <WEIGHT>0.30</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.06" >
   <WEIGHT>0.32</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.07" >
   <WEIGHT>0.34</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.08" >
   <WEIGHT>0.36</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.09" >
   <WEIGHT>0.38</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.10" >
   <WEIGHT>0.40</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.11" >
   <WEIGHT>0.42</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.12" >
   <WEIGHT>0.44</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.13" >
   <WEIGHT>0.46</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.14" >
   <WEIGHT>0.48</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.15" >
   <WEIGHT>0.50</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.16" >
   <WEIGHT>0.52</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.17" >
   <WEIGHT>0.54</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.18" >
   <WEIGHT>0.56</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.19" >
   <WEIGHT>0.58</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.20" >
   <WEIGHT>0.60</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.21" >
   <WEIGHT>0.62</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.22" >
   <WEIGHT>0.64</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.23" >
   <WEIGHT>0.66</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.24" >
   <WEIGHT>0.68</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.25" >
   <WEIGHT>0.70</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.26" >
   <WEIGHT>0.72</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.27" >
   <WEIGHT>0.74</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.28" >
   <WEIGHT>0.76</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.29" >
   <WEIGHT>0.78</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.30" >
   <WEIGHT>0.80</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.31" >
   <WEIGHT>0.82</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.32" >
   <WEIGHT>0.84</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.33" >
   <WEIGHT>0.86</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.34" >
   <WEIGHT>0.88</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.35" >
   <WEIGHT>0.90</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.36" >
   <WEIGHT>0.92</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.37" >
   <WEIGHT>0.94</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.38" >
   <WEIGHT>0.96</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.39" >
   <WEIGHT>0.98</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.40" >
   <WEIGHT>1.00</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.42" >
   <WEIGHT>0.98</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.42" >
   <WEIGHT>0.96</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.43" >
   <WEIGHT>0.94</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.44" >
   <WEIGHT>0.92</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.45" >
   <WEIGHT>0.90</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.46" >
   <WEIGHT>0.88</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.47" >
   <WEIGHT>0.86</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.48" >
   <WEIGHT>0.84</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.49" >
   <WEIGHT>0.82</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.50" >
   <WEIGHT>0.80</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.51" >
   <WEIGHT>0.78</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.52" >
   <WEIGHT>0.76</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.53" >
   <WEIGHT>0.74</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.54" >
   <WEIGHT>0.72</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.55" >
   <WEIGHT>0.70</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.56" >
   <WEIGHT>0.68</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.57" >
   <WEIGHT>0.66</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.58" >
   <WEIGHT>0.62</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.59" >
   <WEIGHT>0.60</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.60" >
   <WEIGHT>0.58</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.61" >
   <WEIGHT>0.56</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.62" >
   <WEIGHT>0.54</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.63" >
   <WEIGHT>0.52</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.64" >
   <WEIGHT>0.50</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.65" >
   <WEIGHT>0.48</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.66" >
   <WEIGHT>0.46</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.67" >
   <WEIGHT>0.44</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.68" >
   <WEIGHT>0.42</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.69" >
   <WEIGHT>0.40</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.70" >
   <WEIGHT>0.38</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.71" >
   <WEIGHT>0.36</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.72" >
   <WEIGHT>0.34</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.73" >
   <WEIGHT>0.32</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.74" >
   <WEIGHT>0.30</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.75" >
   <WEIGHT>0.28</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.76" >
   <WEIGHT>0.26</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.78" >
   <WEIGHT>0.24</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.79" >
   <WEIGHT>0.22</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.80" >
   <WEIGHT>0.20</WEIGHT>
</KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="81" MORPHNAME="blink.Left.Upper.Clamped">
<KEYFRAME TIME="0.00" >
   <WEIGHT>0.20</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.01" >
   <WEIGHT>0.22</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.02" >
   <WEIGHT>0.24</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.03" >
   <WEIGHT>0.26</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.04" >
   <WEIGHT>0.28</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.05" >
   <WEIGHT>0.30</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.06" >
   <WEIGHT>0.32</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.07" >
   <WEIGHT>0.34</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.08" >
   <WEIGHT>0.36</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.09" >
   <WEIGHT>0.38</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.10" >
   <WEIGHT>0.40</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.11" >
   <WEIGHT>0.42</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.12" >
   <WEIGHT>0.44</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.13" >
   <WEIGHT>0.46</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.14" >
   <WEIGHT>0.48</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.15" >
   <WEIGHT>0.50</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.16" >
   <WEIGHT>0.52</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.17" >
   <WEIGHT>0.54</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.18" >
   <WEIGHT>0.56</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.19" >
   <WEIGHT>0.58</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.20" >
   <WEIGHT>0.60</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.21" >
   <WEIGHT>0.62</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.22" >
   <WEIGHT>0.64</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.23" >
   <WEIGHT>0.66</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.24" >
   <WEIGHT>0.68</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.25" >
   <WEIGHT>0.70</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.26" >
   <WEIGHT>0.72</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.27" >
   <WEIGHT>0.74</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.28" >
   <WEIGHT>0.76</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.29" >
   <WEIGHT>0.78</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.30" >
   <WEIGHT>0.80</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.31" >
   <WEIGHT>0.82</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.32" >
   <WEIGHT>0.84</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.33" >
   <WEIGHT>0.86</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.34" >
   <WEIGHT>0.88</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.35" >
   <WEIGHT>0.90</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.36" >
   <WEIGHT>0.92</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.37" >
   <WEIGHT>0.94</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.38" >
   <WEIGHT>0.96</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.39" >
   <WEIGHT>0.98</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.40" >
   <WEIGHT>1.00</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.42" >
   <WEIGHT>0.98</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.42" >
   <WEIGHT>0.96</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.43" >
   <WEIGHT>0.94</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.44" >
   <WEIGHT>0.92</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.45" >
   <WEIGHT>0.90</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.46" >
   <WEIGHT>0.88</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.47" >
   <WEIGHT>0.86</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.48" >
   <WEIGHT>0.84</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.49" >
   <WEIGHT>0.82</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.50" >
   <WEIGHT>0.80</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.51" >
   <WEIGHT>0.78</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.52" >
   <WEIGHT>0.76</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.53" >
   <WEIGHT>0.74</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.54" >
   <WEIGHT>0.72</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.55" >
   <WEIGHT>0.70</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.56" >
   <WEIGHT>0.68</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.57" >
   <WEIGHT>0.66</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.58" >
   <WEIGHT>0.62</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.59" >
   <WEIGHT>0.60</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.60" >
   <WEIGHT>0.58</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.61" >
   <WEIGHT>0.56</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.62" >
   <WEIGHT>0.54</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.63" >
   <WEIGHT>0.52</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.64" >
   <WEIGHT>0.50</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.65" >
   <WEIGHT>0.48</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.66" >
   <WEIGHT>0.46</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.67" >
   <WEIGHT>0.44</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.68" >
   <WEIGHT>0.42</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.69" >
   <WEIGHT>0.40</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.70" >
   <WEIGHT>0.38</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.71" >
   <WEIGHT>0.36</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.72" >
   <WEIGHT>0.34</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.73" >
   <WEIGHT>0.32</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.74" >
   <WEIGHT>0.30</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.75" >
   <WEIGHT>0.28</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.76" >
   <WEIGHT>0.26</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.78" >
   <WEIGHT>0.24</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.79" >
   <WEIGHT>0.22</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="0.80" >
   <WEIGHT>0.20</WEIGHT>
</KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="blink.Right.Lower.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="blink.Left.Lower.Clamped">
<KEYFRAME TIME="0"><WEIGHT>0.00</WEIGHT></KEYFRAME>
</TRACK>
<TRACK NUMKEYFRAMES="1" MORPHNAME="Face.Additive">
<KEYFRAME TIME="0"><WEIGHT>0.0</WEIGHT></KEYFRAME>
</TRACK>
</ANIMATION>
Posted 3 years ago · Author
@Don Von Alpha Dom


I think i found out the problem.

If you try to override the blink animation in beta, its just gonna flicker while working but it won't go smoothly as intended, you cannot delete it, you can rename it and create new one as well but the problem persists, the only way you can make it work is to add morph animation to the stance.Standing stance.sitting or w/e you you use, and In the normal client, you can override it, but you won't be able to change the time between each blink from the code, you have to set it from their play speed I think, but works just like in the beta, you add it to morph animation, delete/replace or set blink to "select" and that's pretty much it, then you can add the blink interval from the code itself.

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