Glad you like it.
@SKT PORO
Creating the XPF morph file:Read here:
http://www.boristheengineer.co.uk/imvu/xpf_format.htm (CAL3D's XPF XML Schema)
Step 1: Save the following code as appear.xpf
<HEADER MAGIC="XPF" VERSION="919" />
<ANIMATION NUMTRACKS="1" DURATION="60.0">
<TRACK NUMKEYFRAMES="2" MORPHNAME="appear01.Exclusive">
<KEYFRAME TIME="0">
<WEIGHT>0.0</WEIGHT>
</KEYFRAME>
<KEYFRAME TIME="1.0">
<WEIGHT>1.0</WEIGHT>
</KEYFRAME>
</TRACK>
</ANIMATION>
Look over the code. Notice how the morph name matches the morphname of our xmf. This is how the xpf and xmf communicate with each other. Notice how it has 2 frames in time, a frame at 0 seconds setting the weight (visibility) to 0.0 | 0%, and a frame at 1 second setting the weight (visibility) to 1.0 | 100%. If you want the object to slowly phase in, you can increase the time parameter of the second keyframe tag, to make the object slowly grow to full size over that many seconds.
Step 2: Find the duration parameter of the animation tag, and set it to how many seconds you want the object to be visible. Right now, I have it set to 60 seconds, for 1 minute of visibility. 1 hour would be 3600.0 seconds.
Step 3: Open the actions tab in create mode
Click the "Add" button.
add action.PNG
Step 4: Set the trigger word to word you want and set the Morph Animation to appear.xpf
action.PNG
NOTE: If the type of product you are making is furniture, then set the action type to: ROOM
If the type of product you are making is clothing or an accessory, then set the action type to: AVATAR
Step 5: Apply and save changes
Test out your new action by pressing the "Play" button, seen in the top right corner of the previous image
This should cause your box to appear on screen.
Let me know if it worked for you / if you have any questions.
Here is the fully built chkn:
box_example.chkn