Posted 4 months ago
·
Author
Hello,
This is my first post here.
I am creating a trigger dick from scratch. well, i should say its already made pretty much. meshed, uv unwrapped, anyskinned, layered with a detail layer and went the extra mile to put a tattoo layer on it as well. ive made all the morphs that put the dick into its various positions. The item is derived from male bottoms as the dick is connected to the pelvis to look cohesive, but that means the only way to animate it is using morphs. However, im running into a hiccup, when creating an action thats meant to hold position, im supposed to put the start and end frame at the frame(s) that hold the desired position, and then the loop count at 0 so that it stays there indefinitely.
When seperating the positions out into triggered morphs, im noticing that the morph effects overlap rather than replace. So the first action i test works fine, but then the second one i press influences the existing position rather than replaces it entirely. and the more i test, the more it averages and wont go fully into any of the triggers. How do i prevent this?
thank you in advance for your time.
-- Thu Aug 22, 2024 5:13 pm --
just a quick update i figured it out:
IMVU toolkit exports shape keys with the "name of the morph".xpf, but if ur morph name has .Exclusive in it, it includes the period in the file name so that confuses the engine as to what the file extension is (as there are 2 dots now) so it doesnt recognize the xpf,
what i did:
exported from blender without the .Exclusive extension, import into classic, got the xpf, renamed the morph names in the xpf i got with the proper suffixes, and then in blender i renamed the morph targets with .Exclusive as well. However, on import into imvu studio, i dont include the morph animation that the toolkit exports, and instead i add my xpf that i edited, ensuring that the names in the xpf match the shape keys in blender. i hope this helps in case anyone else has this concern
This is my first post here.
I am creating a trigger dick from scratch. well, i should say its already made pretty much. meshed, uv unwrapped, anyskinned, layered with a detail layer and went the extra mile to put a tattoo layer on it as well. ive made all the morphs that put the dick into its various positions. The item is derived from male bottoms as the dick is connected to the pelvis to look cohesive, but that means the only way to animate it is using morphs. However, im running into a hiccup, when creating an action thats meant to hold position, im supposed to put the start and end frame at the frame(s) that hold the desired position, and then the loop count at 0 so that it stays there indefinitely.
When seperating the positions out into triggered morphs, im noticing that the morph effects overlap rather than replace. So the first action i test works fine, but then the second one i press influences the existing position rather than replaces it entirely. and the more i test, the more it averages and wont go fully into any of the triggers. How do i prevent this?
thank you in advance for your time.
-- Thu Aug 22, 2024 5:13 pm --
just a quick update i figured it out:
IMVU toolkit exports shape keys with the "name of the morph".xpf, but if ur morph name has .Exclusive in it, it includes the period in the file name so that confuses the engine as to what the file extension is (as there are 2 dots now) so it doesnt recognize the xpf,
what i did:
exported from blender without the .Exclusive extension, import into classic, got the xpf, renamed the morph names in the xpf i got with the proper suffixes, and then in blender i renamed the morph targets with .Exclusive as well. However, on import into imvu studio, i dont include the morph animation that the toolkit exports, and instead i add my xpf that i edited, ensuring that the names in the xpf match the shape keys in blender. i hope this helps in case anyone else has this concern