Looking for help with my mesh

DataMine
by DataMine · 13 posts
7 years ago in 3D Meshing
Posted 7 years ago · Author
I have a mesh that I'm working on in SketchUP and I need some help figuring out a method for creating a portion of it.

I'm meshing an Alienware Predator (old desktop gaming computer) for my room.

Here's what it looks like in real life:

Image

Here's what I've gotten so far:

Image

Getting that shape done was a bit tricky, took me a couple hours to get it just right. Now the part I need help with are the "eyes" that intersect the sides of the case and angle downward.

I've tried my usual technique of intersecting two shapes and removing the unused faces and edges to form the shape but the results were pretty bad.

If anyone uses SketchUP and has a good technique they think could work for this send me a private message or post in this thread.
Posted 7 years ago
Sucks i dont know anything about meshes. Or id help you out.
Posted 7 years ago
to be honest. your already done.... all you have to do is make texture in certain angel to add that texture like template if you make into template and put texture in right side it should work perfectly fine.

-- Wed May 31, 2017 11:15 am --

if you want to make more realistic. i can try to remember how to use sketch up. and help you out. but if you take my first advice nd texture right in place using that orignnal picture on top you should be ok ^_^
Posted 7 years ago · Author
LoyalRespect wrote:
to be honest. your already done.... all you have to do is make texture in certain angel to add that texture like template if you make into template and put texture in right side it should work perfectly fine.-- Wed May 31, 2017 11:15 am --if you want to make more realistic. i can try to remember how to use sketch up. and help you out. but if you take my first advice nd texture right in place using that orignnal picture on top you should be ok ^_^


I don't like using textures to add fake detail to a product, especially if those textures come from Google Images. That's something low quality devs do. I make my own textures and add detail to the mesh itself.
Posted 7 years ago
No Boolean modify on SU?
Posted 7 years ago
D.M wrote:
The Mesher wrote:No Boolean modify on SU?No idea what that is.


Boolean modifiers combine multiple objects into a single shape. I think he is suggesting you make the detail as a second object and then combine it with the first object using boolean modifiers.

SU stands for Sketchup which has tools for boolean modifiers: https://www.google.com/search?q=SketchU ... +modifiers
Posted 7 years ago · Author
Yeah I get what SU is just never heard of a boolean modifier before. It sounds like exactly what I already do: create multiple shapes and intersect them then erase the bits I don't want.

Unfortunately I haven't been able to successfully create the shape I need and was hoping someone new a better technique or had an idea on the shapes that would work.
Posted 7 years ago
Did you ever Figure this one out???
Posted 7 years ago · Author
IBowToNoOne wrote:
Did you ever Figure this one out???


Nope, this mesh was shelved. I have recently made a friend who uses Blender and she makes maps for me so I might ask her to map this one.

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