Beta Testers Needed - IMVU Mafias' Mafia Wars

Don Von Alpha Dom
by Don Von Alpha Dom · 59 posts
13 years ago in Mafia News
Posted 13 years ago
:badgrin: This is awesome. Can be better though.
Posted 13 years ago
Armand wrote:
:badgrin: This is awesome. Can be better though.


Feel free to post some ideas on improvement.
Posted 13 years ago
Well i think there should be an amount of time to wait to get more turns, because the turns end after a while of playing and without turns you cant really do nothing. Also the Make Porn,Black Market, and Casino parts not working or maybe they have not been updated. In the lab there can be more drugs added for example: Crystal, Heroin, Speed(most common). There could also be added some more stuff in the pimp store like more type of cars and weapons. When u buy weed or like the price of it and how much you have i think should be in grams or pounds. Same for the rest of the drugs, the game just needs some more improvements in my opinion, it needs to be more specific as for each category. Hope i helped a little, if i get new ideas i will write them in this post or however it should be done.
Posted 13 years ago
[quote="Mr.Fire"]Hmm so No credits the First Round huh Gonna handicap me Don dont worry i will get you ^^[/quote]
I want my price Q_Q

And also LoLxD Will keep on bringing revenge on Don Von <.<

And the turns thing needs to get fixed, like 10 turns every hour or so.
Posted 13 years ago · Author
Armand wrote:
Well i think there should be an amount of time to wait to get more turns, because the turns end after a while of playing and without turns you cant really do nothing. Also the Make Porn,Black Market, and Casino parts not working or maybe they have not been updated. In the lab there can be more drugs added for example: Crystal, Heroin, Speed(most common). There could also be added some more stuff in the pimp store like more type of cars and weapons. When u buy weed or like the price of it and how much you have i think should be in grams or pounds. Same for the rest of the drugs, the game just needs some more improvements in my opinion, it needs to be more specific as for each category. Hope i helped a little, if i get new ideas i will write them in this post or however it should be done.


Turns: The turns system is something we are working on. I was going to go for about 75 turns every 15 min, and let it add up to 225 turns while you are offline.

Make Porn, Black Market, Casino: We are still debugging these features. Some rounds they work and some rounds they do not. <<< Trying to figure out what is up with that.

More drugs: I agree, there should be more items in the lab, but I have no idea what the other items would do.

Weapons & Cars: True, we need more of them.

Buying drugs by units: We can do that.
Posted 13 years ago
Don Von Free Credits wrote:
Armand wrote:
Well i think there should be an amount of time to wait to get more turns, because the turns end after a while of playing and without turns you cant really do nothing. Also the Make Porn,Black Market, and Casino parts not working or maybe they have not been updated. In the lab there can be more drugs added for example: Crystal, Heroin, Speed(most common). There could also be added some more stuff in the pimp store like more type of cars and weapons. When u buy weed or like the price of it and how much you have i think should be in grams or pounds. Same for the rest of the drugs, the game just needs some more improvements in my opinion, it needs to be more specific as for each category. Hope i helped a little, if i get new ideas i will write them in this post or however it should be done.


Turns: The turns system is something we are working on. I was going to go for about 75 turns every 15 min, and let it add up to 225 turns while you are offline.

Make Porn, Black Market, Casino: We are still debugging these features. Some rounds they work and some rounds they do not. <<< Trying to figure out what is up with that.

More drugs: I agree, there should be more items in the lab, but I have no idea what the other items would do.

Weapons & Cars: True, we need more of them.

Buying drugs by units: We can do that.


Yeah the turns would work out fine. It would take 45 min to get to 225 turns so thats a fair amount of time to wait and u dont have to be online so that works out great.
Ohh ok i understand. For the features we will have to wait then.
About the drugs you are right it would not change much, the only thing it might change is how much money you would earn by making the drugs and selling them. Also one thing that is not really a big a deal but like the crack should be more expensive than weed in my opinion, but that is just a little detail that doesnt really need to be changed i just wanted to throw it out there.
Weapons and Cars i agree.
Posted 13 years ago
Maybe less rounds than 75 per 15 mins maybe 50 for 20 mins or the rounds will fill up too fast, and make the rounds longer. Also i can't find my messages, says that i have some, i go to mailbox and have none
Posted 13 years ago · Author
Random wrote:
Maybe less rounds than 75 per 15 mins maybe 50 for 20 mins or the rounds will fill up too fast, and make the rounds longer. Also i can't find my messages, says that i have some, i go to mailbox and have none


If the rounds are filling up too fast, then we will increase the max turns per round.
I will look into the messages bug.
Posted 13 years ago
On a first note.. it should me more mafia-ish. Also the "condoms" should be replaced with something more fitting (lol). I mean, whaaat if you use none and why shouldn't it be possible to use none? Get an message like?:
"One of your damn hoes got pregnant, what a whore! Beat her ass! (5 turns)"

75 turns every 15 minutes would be too much in my eyes. Also the max turns could be based on your level.
Yes, levels. Gain experience and get a higher level or ranks.

Map:
There could be a map showing these places, so you can plan your strategys right on the (world)map.
When leaving to another city, you shouldn't have to move everything and everyone.. Properties?

Properties:
Buy properties, build your "legal" bakery and don't mention what's in the cellar. (Your crack labor?)

Property bearer can pay you protection money, to keep your thugs there.. when fighting, they'll need longer to get to help you, wich will end the contract between you and the property bearer.

Drugs:
There should be a market price for all the drugs wich changes. The prices should be different from eachother.
As said, weed = less worth, crack = more worth. Also, the quality should be a factor. From what connection you buy it, meaning you can find dealers. (There could be a top dealer who just sells to "supporters".)

Also, build your labs. Example: Buy an old cheap property, repair it, build a chrystal-meth lab in the basement, hire "cookers" do make your drugs. "Cookers" can also be good or bad and increase their skill by cooking. ..they can also fuck up your delivery.

Or make a contract with a dealer who wants his drugs every 48 hours and always pays the same.. not regarding the market price. If he won't pay, get some "thugs" to convince him.

One more thing, why do your hoes sell your drugs? Can't you get dealers to do it?

Weapons and Cars:
Buying a hummer 50'000 - Max Passengers each 8
Buying a bike 1'000 - Max Passengers each 2

Output: Buy 4 bikes and save 46'000 *cough*

Ideas: Travelling needs time. More travel, more time to wait. Faster cars, faster arrival.

Weapons:
What's more worth? An AK or Glocks? What's the difference? Percentage of making thugs happy again?
No attack points? No armor, etc. for defense?


I know that there is huge work in putting through all these ideas, especially when (just?) Don is working on it.
But as said, they're just some of my ideas.


Don Von Free Credits wrote:
Random wrote:
Maybe less rounds than 75 per 15 mins maybe 50 for 20 mins or the rounds will fill up too fast, and make the rounds longer. Also i can't find my messages, says that i have some, i go to mailbox and have none


If the rounds are filling up too fast, then we will increase the max turns per round.
I will look into the messages bug.


I don't think of this as a good idea, as it just stops the game for someone. I agree with Random in that point that it's filling up to fast, but it's not making the round longer..

Rounds end when the playing time ends... what's the problem.

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